It is Dwarf Fortress root then prefs then open worldgen.txt truth, my bad. This will now be a preset in your advanced world gen settings. Open the text file called 'worldgen.txt'. Most of them were only somewhat interesting, but after a while it generated quite possibly the most outright evil area Ive. Copy sknnrs settings, open your Dwarf Fortress root directory, go to Data, then Init. This was largely a mistake since I had no idea what I was doing, but it let me put in seeds, so I did. A volcano with a waterfall as well as iron and flux. So I, a complete noob to DF, decided to mess with the advanced world generator. All in the effort of finding the perfect embark in my opinion. Inorganic_stone_soil. At the bottom of the options you can reduce number of tiles required to 0 (eg number of desert tiles required), this causes fewer world rejections. (inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and Text editor (All operating systems) Find the files in Dwarfįortress/raw/objects (new world) or Dwarfįortress/data/save/regionNN/raw/objects (already saved world). There is no option to just turn off Aquifers in the advanced mapgen, although I believe some mods do have that option. Keep generating new worlds with new seeds checking each volcano on the map until you find one on a small enough island. Then set Minimum Volcano Number to 200 in Advanced Parameters. Obviously this has other side effects on world gen like making the world more mountainous and making oceans smaller/nonexistent depending on how high the minimum elevation is. To increase your odds paste this into your worldgen.txt after the already pasted world generation parameters. Reduces oceans, but oceans are what cause aquifers in the first place. Significantly less aquifers (I have done it) by increasing the minimumĮlevation in the parameters. Just click the Aquifers button after running lazy newb pack.exeĬourtesy of Chrissi from the bay 12 forums
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